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Gyroscopic G-Seat Simulator |
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Short Description Of Idea: Three-axis gyroscopic G-seat and Simulator Three-axis gyroscopic G-seat and Simulator utilises a seat and monitor and controls (think of it as a cockpit) inside an enclosed unit mounted on motorised axes within motorised gyroscopes capable of rotation at 90 degree angles (you often see these at amusement parks, where people strap themselves in and perform weird controtionist acts). The idea is that as the game or sinulator requires G's (both positive or negative, in all directions) the 'cockpit' is shifted out of center position, causing apparent 'g' force. The concept should be relatively simple to implement w.r.t. budget and/or programming. I'm sure gaming hardware manufacturers or the defense industry will be falling over themselves to implement this. Gamers, especially, require more radical solutions all the time. Really, all that is required from inside the cockpit is some telemetry (radio is more suited than trying to do it by cable) to tell the various motors which way to go. The gyroscope sections turn on their axes, and the cockpit slides on bard with worm gears, Q.E.D. This can be used for flight sims, crash simulation, all kinds of stuff, really. You may even be able to simulate 'zero-gee', although the rotational movement components may be noticeable, perceptually, who knows until it's done? Email: This e-mail address is being protected from spam bots, you need JavaScript enabled to view it Website Contact Person: Chris Phone: +27 83 318 4497 |
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| Date added: April 10, 2009, 4:58 pm Hits: 460 | ||||
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Gyroscopic G-Seat Simulator 